The target and nearby enemies get -30% defense for 3 turns.
Afflicts the target with Bat Devil, which deals 25% damage every turn.
The Bat Devil consume healing. Once they consume healing equal to 20% of the caster's health, the Bat Devil will disappear.
The Bat Devil will duplicate itself to the nearby enemies at the end of each turn. Duplicates have the same attack and health.
Steal 50% of the target's generated mana for 4 turns. The steal percentage gradually increases, stealing 95% of the target's mana gained on the final turn.
When an enemy removes its cursed minion, it takes 100 points of true damage.