Deals 400% damage to the target and minor damage to nearby enemies.
The target and nearby enemies get -35% defense for 3 turns.
Reduces max health from the target and nearby enemies by 100. Max health can't get lower than 30% of the original max health.
Conjure an Fire Invocation on the target. The Fire Invocation creates a Dagger Devil on each afflicted enemy. Dagger Devils deal 50% of the caster's attack to the target each turn.
Dagger Devils absorb healing. Once they absorb healing equal to 45% of the caster's health, the Dagger Devil will disappear.
While the Dagger Devils are alive, reduce 7% of target's mana at the end of each turn.
After 3 turns, If any enemy has had all Dagger Devils removed, randomly creates a same Dagger Devil on an ally.