Deals 400% damage to the target, and half of the damage to all Dark enemies.
Target and all Dark enemies will be marked as Wanted for 3 turns. Wanted Targets become Fragile and receive 44% more damage.
Any hero who kills a Wanted enemy using a special skill will immediately recover a certain amount of mana and gain a 45% increase in skill critical chance for 4 turns.
Decreases the target's and all Dark enemy's maximum health by 200. Maximum health cannot be reduced below 30% of the target's original maximum health.