Hypnotize the target, lulling them to sleep. Sleeping targets cannot attack and will not regenerate mana.
Sleeping enemies receive 60% more damage. If attacked, the enemy will awake and lose their Sleeping status. Attacks from minions and curses will not wake
If the target is already Sleeping, hypnotizing them again will put the target into a Deep Sleep for 3 turns.
Enemies in a Deep Sleep receive 80% more damage. Enemies will not wake from any attacks or damage.
All allies gain 50% defense against Dark for 4 turns.
The caster will not remove the Sleeping status from Sleeping enemies when attacking them.