All allies recover 540 HP in total over 3 turns; After the recovery ends, all allies are immune to new status ailments for 2 turns
Casts "Deep Sea Protection" on the ally with the lowest HP, lasting for 5 turns. During this time, the ally with the lowest HP who takes damage from special skill has a 50% chance to take only 1 point of damage and deals 270% damage to a random enemy each turn.