If the target has 50% or more health at the time it is damaged by this skill, another target with more than 50% health will be attacked. If all other enemies have less than 50% health, attack a random enemy. Each time a new enemy is attacked, the amount of damage is gradually reduced, and each enemy can only be attacked once each usage of this skill.
Enemies damaged have their defense against Ice reduced by 38% for 3 turns.
Enemies damaged have their healing received reduced by 50% for 3 turns. Being healed while this effect is active resets the duration.